The Flagellant is one of the most unique classes in Darkest Dungeon 2, both in terms of his moveset and the extra features he brings to the party – for better or for worse. Played correctly, he’s arguably the most reliable and versatile character in the game. He can tank, heal, and dole out impressive damage with his Blight powers – though not usually all at the same time.
Related: Darkest Dungeon 2: Complete Graverobber Class Guide
Read on to find out everything you need to know about this unsettling – but undeniably powerful – fanatic!
Flagellant Skills
The Flagellant can inflict large amounts of Blight on his enemies, but most of his attacks cause him to take damage as well. He can also heal and buff his allies by taking damage, and has a few ways to keep himself alive as well. You’ll see the Flagellant’s HP bar rise and fall frequently throughout any fight!
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Skill
|
Flagellant Position
|
Enemy Position
|
Effects
|
Mastery Upgrade
|
Punish
|
1, 2, or 3
|
1 or 2
|
- Melee attack for 3-6 damage.
- Five percent crit chance.
- Inflicts three stacks of Blight on the target.
- The Flagellant takes damage equal to ten percent of his maximum HP.
- Combo bonus: Ignores up to 30 Blight Resistance.
|
- Increases minimum damage by one and maximum damage by two.
- Increases crit chance to ten percent.
- Inflicts an additional stack of Blight on the target.
|
Fester
|
Any
|
Any
|
- Must target an enemy corpse.
- Clears the targeted corpse.
- Any enemies adjacent to the target are each inflicted with three stacks of Blight.
|
- Inflicts an additional two stacks of Blight to each affected enemy.
|
Deathless
|
Any
|
N/A
|
- Must target a Hero other than the Flagellant.
- The Flagellant takes damage equal to twenty percent of his maximum HP.
- The targeted Hero recovers HP equal to twenty-five percent of their maximum.
- One-turn cooldown.
|
- Heals the target for an additional ten percent of their maximum HP.
|
Endure
|
Any
|
N/A
|
- Must target a Hero other than the Flagellant.
- The Flagellant gains two Stress.
- The targeted Hero loses two Stress.
|
- The targeted Hero loses one additional Stress.
|
Lash’s Gift
|
2, 3, or 4
|
N/A
|
- Must target a Hero other than the Flagellant.
- Can only be used if the Flagellant has less than half of his HP remaining.
- The Flagellant recovers HP equal to twenty-five percent of his maximum.
- The targeted Hero gains a Strength token, a Block token, and one Stress.
- Two-turn cooldown.
|
- Heals the Flagellant for an additional ten percent of his maximum HP.
- The targeted Hero gains a Block+ token instead of a regular Block token.
- Removes Daze and/or Stun from the targeted Hero.
|
Acid Rain
|
1 or 2
|
3 and 4
|
- Ranged attack for 2-3 damage against both targets.
- Five percent crit chance.
- Inflicts two stacks of Blight on each target.
- The Flagellant takes damage equal to ten percent of his maximum HP.
- Combo bonus: Ignores up to 30 Blight Resistance.
|
- Deals an additional point of damage to each target.
- Increases crit chance to ten percent.
- Inflicts an additional stack of Blight on each target.
|
More! MORE!
|
1 or 2
|
N/A
|
- The Flagellant gains two Taunt tokens.
- Until the end of his next turn, any time the Flagellant takes damage from any source, he gains a Pain token.
- Like all tokens, he can have up to three Pain tokens at once.
- If the Flagellant is still alive at the end of his next turn, he heals himself for ten percent of his maximum HP for each Pain token.
- One-turn cooldown.
|
- The Flagellant heals for fifteen percent of his maximum HP per Pain token, instead of ten.
|
Suffer
|
Any
|
N/A
|
- Must target a Hero, other than the Flagellant, who has stacks of Bleed, Blight, and/or Burn.
- All Bleed, Blight, and/or Burn currently on the targeted Hero are transferred to the Flagellant.
- Increases the Flagellant’s Death Resistance by 10 for the next three rounds.
- One-turn cooldown.
|
- At the end fo the Flagellant’s next turn after using Suffer, he removes all stacks of Bleed, Blight, and/or Burn from himself.
|
Sepsis
|
1, 2
|
1, 2
|
- Melee attack for 4-8 damage.
- Five percent crit chance.
- Can only be used if the Flagellant has less than half of his HP remaining.
- Inflicts four stacks of Blight on the target.
- The Flagellant recovers HP equal to thirty-five percent of his maximum.
- Combo bonus: Ignores up to 30 Blight Resistance.
- Two-turn cooldown.
- Can only be used three times per battle.
|
- Deals two additional points of damage.
- Heals the Flagellant for fifty percent of his maximum HP instead of thirty-five.
- Inflicts two additional stacks of Blight on the target.
|
Undying
|
Any
|
N/A
|
- Must target a Hero other than the Flagellant.
- The Flagellant takes damage equal to ten percent of his maximum HP.
- The targeted Hero gains three stacks of Regen.
- One-turn cooldown.
|
- The targeted Hero gains two additional stacks of Regen.
|
Necrosis
|
2 or 3
|
All
|
- Melee attack for 3-6 damage to each enemy with Blight.
- Can only be used if at least one enemy has Blight.
- Five percent crit chance.
- The Flagellant recovers HP equal to five percent of his maximum.
- One-turn cooldown.
|
- Increases minimum damage by one and maximum damage by two.
|
Toxic Meltdowns
The Flagellant does not suffer Meltdowns or become Resolute when his Stress hits ten. Instead, he gains a Toxic token until the end of the battle. Repeated Meltdowns can cause him to gain up to three Toxic tokens, but beware – each time he becomes Toxic, the Flagellant loses two Relationship points with each of the other Heroes.
Whenever the Flagellant is hit by an enemy attack, that enemy is inflicted with two stacks of Blight for every Toxic token that the Flagellant has. Keeping his Stress at critical levels, then unleashing a Toxic Meltdown at the beginning of a boss fight, is a great way to get free damage on your foes – just be sure to fix his Relationships as best you can when you reach the Inn.
Related: Darkest Dungeon 2: Complete Leper Class Guide
Best Builds For Each Flagellant Path
The Flagellant tends to use many of the same Skills on most adventures, but his Paths drastically alter the way his key powers work. This makes him one of the most complicated classes to include in your party, but once you’ve learned each Path the Flagellant can fit in almost any lineup.
Path
|
Effects
|
Recommended Skills
|
Recommended Trinkets
|
Wanderer
|
- Gain an additional Candle at the end of the run.
|
- Punish
- Acid Rain
- More! MORE!
- Lash’s Gift
- Sepsis
|
- Gilded Mind (any tier)
- Bouncer’s Belt (any tier)
- Mortal Ward
- Emancipation
- His Prison
- Vanished Vanity
- Dark Impulse (any except Stress)
- Wounding Words
|
Maniac
|
- Changes Punish:
- Inflicts one fewer Stack of Blight.
- Moves the target back one space.
- Upgrade places a Combo token on the target.
- Changes Acid Rain:
- Inflicts one stack of Weakness on each target instead of Blight.
- Upgrade has a one-in-three chance to place a Combo token on each target.
- Changes Lash’s Gift:
- Heals the Flagellant for only twenty percent of his maximum HP.
- Transfers all negative tokens from the targeted Hero to the Flagellant instead of normal effects.
- Changes Sepsis:
- Can be used if the Flagellant has any negative (blue) tokens, regardless of his HP total.
- Transfers all the Flagellant’s negative tokens to the target instead of inflicting Blight.
|
- Punish
- Acid Rain
- Lash’s Gift
- Suffer
- Sepsis
|
- Gilded Mind (any tier)
- Bouncer’s Belt (any tier)
- Mortal Ward
- Dark Impulse (any except Debuff or Stress)
- Selfish Motivation
|
Exanimate
|
- Punish and Acid Rain both inflict two additional stacks of Blight if the Flagellant has less than half of his HP remaining.
- Changes Lash’s Gift:
- Can only target the Flagellant.
- Heals the Flagellant for only ten percent of his maximum HP.
- Grants the Flagellant a Dodge token and a Crit token, and removes all negative tokens from him, instead of the Skill’s normal effects.
- Changes Sepsis:
- Removes all stacks of Blight from the target.
- Deals damage to the target equal to three-quarters of their remaining Blight damage.
- Heals the Flagellant so that his HP is set at forty-five percent of its maximum.
- Can be used one fewer time per battle.
|
- Punish
- Acid Rain
- More! MORE!
- Sepsis
- Endure
|
- Gilded Mind (any tier)
- Mortal Ward
- Emancipation
- His Prison
- Poison Ring
- Curing Cuppa
- Pulsing Heart
- Dark Impulse (any except Stress)
- Locked Jaw
|
Scourge
|
- Changes Sepsis:
- Removes all stacks of Blight form the target unless they have a Combo token.
- Deals damage to the target equal to half their remaining Blight damage.
- No longer heals the Flagellant.
- Can be used any number of times per battle, but still has a cooldown.
- Deathless heals both the Flagellant and the targeted Hero.
- Suffer also transfers Horror to the Flagellant, in addition to its other effects.
- Lash’s Gift removes Bleed, Blight, and/or Burn Flagellant, and inflicts Horror on him, instead of its normal effects.
|
- Punish
- Deathless
- Lash’s Gift
- Suffer
- Sepsis
|
- Protectorate (any tier)
- Gilded Mind (any tier)
- Mortal Ward
- Emancipation
|
Wanderer
At his most basic, the Flagellant’s strategy revolves around attacking with Punish and Acid Rain to load up enemies with Blight. When his HP gets low, have him use Lash’s Gift to buff an ally, or switch him to a somewhat risky tanking role with More! MORE!
Sepsis is the Flagellant’s signature ability – it offers an excellent healing factor and places heavy Blight on a single target.
Maniac
If your setup doesn’t support a Blight-heavy strategy, the Maniac Path focuses the Flagellant’s efforts on inflicting debuffs instead. Again, he’ll be doing a lot of attacking to place Weakness and Vulnerability tokens on enemies, while the Maniac’s modified Lash’s Gift lets him take on the negative tokens of other Heroes.
Once the Maniac is debuffed to the point of incapacity, use Sepsis to send all those negative tokens to an enemy before going in for the kill.
Exanimate
The Exanimate is all about Blight damage. Paired with an Alchemist Plague doctor or Venomdrop Graverobber (or both!) you can take passively take huge chunks out of enemy health bars. Many of this Path’s bonuses only trigger if the Flagellant is below half HP, so this build can be something of a balancing act.
The Exanimate’s version of Sepsis can deal high double-digit damage against an enemy that’s been sufficiently set up. It also sets the Flagellant’s HP to just below fifty percent, leaving him in a sweet spot to start Blighting his next victim.
Scourge
The Scourge is the Flagellant’s support Path, especially notable for his double-dip Deathless! Team him up with the Plague Doctor, and your Heroes will stay healthy throughout most of the run. Try pulling damage effects off of allies with Suffer, then having the Plague Doctor remove them from the Flagellant all at once with Battlefield Medicine!
You can also steal Bleed stacks from an ally to set him up for the Runaway to Cauterize his wounds.
Secret Boss – Death
This section contains spoilers.
When you complete the Flagellant’s story at the Hero Shrine, you’ll discover that the Flagellant once defeated the spirit of Death in combat, ensuring that no matter how badly his body was damaged by his self-induced suffering, he would not die. Death has never forgotten this slight, and she will occasionally try to claim the Flagellant’s overdue soul.
Very rarely, when you win a battle while the Flagellant is in your party, you’ll be immediately thrust into a second battle against Death herself. Death is a powerful boss with 80 HP and a high Bleed Resistance. Unlike when you fought her in the Hero Shrine, she has a fairly normal Blight Resistance, giving the Flagellant a fighting chance against her – especially now that he has other Heroes fighting alongside him.
Death hits hard and inflicts your party with Bleed and Horror, and she can also shuffle your formation with her Trample ability. Unlike most enemies, Death can move to the rear positions of the battlefield even though she doesn’t have any allies to hide behind. For this reason, she may not always be targetable with the attacks that you want.
The Flagellant has his Death Resistance reduced by fifty during this battle, so keep his HP up!
Defeating Death allows you to claim her head, a powerful Trinket that grants buffs to the wearer when they are at Death’s Door. It’s easily one of the best Trinkets in the game, but Death isn’t ever guaranteed to appear, so you can’t count on finding it.
Next: The Hardest Enemies In Darkest Dungeon 2, Ranked