Everything You Need To Know About The Reaper Job In FFXIV

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Endwalker, the final expansion of the Hydaelyn and Zodiark arc of Final Fantasy 14’s story, is finally here and offers many things for fans to see, do, and ultimately cry over. Among those things are two new Jobs, one of them being the Reaper, a melee-based DPS class that has many tricks up its sleeve.



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RELATED: Final Fantasy 14: Guide To Playing Reaper In PvP

Taking on the role of Reaper is surprisingly easy to do. Still, if you’re new to the Melee DPS action, some of the Job’s rotations, abilities, and positioning can take some getting used to, especially in some of Endwalker’s late-game offerings. However, don’t let that deter you from choosing this Job, as it offers a unique and fun experience overall.

Updated July 2, 2023, by Seth Parmer: It has been quite a while since we last touched our guide on the Reaper in Final Fantasy 14, and lots changed since then. With Patch 6.4 adding even more changes to the Job, we decided to revisit it, add in the new adjustments, an entirely new Off-GCD Section, and even update the formatting to make it much easier to follow. We also touched up the Best in Slot section to have it showcase the best possible build for the Reaper at the moment!



Leveling Up

Despite the Job becoming available to Endwalker owners at level 70, the Reaper’s true potential doesn’t start showing until you obtain level 90 with it, which can take a bit of time and effort to achieve. In general, if you want to reach level 90 fast, you must be prepared to grind. A lot.

Below is a list of activities you should seek out to get your Reaper up to level 90 the quickest way possible, which will then be a similarly grueling time making your way through the last ten levels.

FATEs

moon hopper mount from loporrit tribal quests

A common occurrence in Final Fantasy 14 whenever a new Jobs launch is «FATE trains,» where a group of players in the same zone moves from one FATE to another to grind out EXP gains, allowing them to gain a decent amount rather quickly.

These groups primarily consist of random players and will likely be happy to have you join the grind as the more players in the FATE train, the faster you will complete the FATE, making for much faster experience accumulation over time.

Duty Roulette

Frontline (Secure) in Final Fantasy 14

One of the most popular methods of farming experience is via the Duty Roulette, which has a daily bonus for completing each of the duties in the roulette, which should be your top priority for significant experience gains each day.

However, note that since this is a DPS class, queue times are typically long and can take an extremely long time to find a Dungeon. But, the good news is that you can participate in the FATE trains mentioned above while waiting in your queue.

Nutsy Clan Hunt

The Nutsy Clan Hunt Board in Final Fantasy 14: Shadowbringers

Participating in the daily Nutsy Clan Hunts is an excellent way to earn large amounts of EXP and can be done on your own as well, which is always lovely. Head to The Crystarium and go to the Clan Hunt Board to take on these hunts. Your targets will always be in regions found within the Shadowbringers expansion.

Skirmishes/Critical Engagements

bozjan southern front near gangos

Skirmishes and Critical Engagements are encounters found within the Bozjan Southern Front in the Shadowbringers expansion. Skirmishes are very similar to FATEs as they will have you take on groups of enemies, defend targets, gather materials, etc.

What makes Skirmishes a bit different from FATEs, however, is they have a chance at spawning Critical Engagements after completion, which is another excellent way to earn experience.

Critical Engagements must be registered from the Bozja Finder and get spawned in after completing Skirmishes (mentioned above) or defeating specific Magitek mobs in the area. Critical Engagements also allow 24 or 48 players into particular instances, which means it will pick players at random if more than the limit is queued up to participate.

What makes Skirmishes and Critical Engagements worth your time, though? Well, these encounters will automatically scale your class up to level 90 and bring your gear up to snuff along with it, allowing you to earn a bit more experience than your current level if you can complete them with a group of others.

Trust System

Final Fantasy 14 Trust System

The trust system menu in Final Fantasy 14

Another system implemented into Final Fantasy 14 via the Shadowbringers expansion is the Trust System, which allows you to challenge dungeons with several of your NPC friends you’ve met throughout your journey.

However, this method will be a bit monotonous, and you will be grinding out the same dungeons repeatedly. If you don’t mind the grind, however, it takes roughly 3-4 dungeons to level up once, which could be much worse, we suppose.

Skillset Outline

The Reaper Job attacking an enemy with its scythe in Final Fantasy 14: Endwalker.

The Reaper has a pretty solid initial set of skills available from the get-go as it starts at level 70 and has a wide range of powerful combos and incredible abilities you can pull off as a result.

Although, for newcomers, this Job’s Soul Gauge may seem daunting at first, but it is pretty manageable once you get the hang of it.

Opening Moves

Before launching into your basic combo strings, you should always perform one of two attacks depending on which combo you plan on using. This way, you will get the most out of the Reaper’s special attacks.

  • Single Attack Opener: Shadow of Death (Grants Death’s Design effect)
    • Death’s Design effect: 10% Damage Buff (30 seconds, stackable up to 60 seconds)
    • +10 Points to Soul Gauge when defeating enemies under the effect of Death’s Design
  • AoE Attack Opener: Whorl of Death (Grants Death’s Design effect)
    • Death’s Design effect: 10% Damage Buff (30 seconds, stackable up to 60 seconds)
    • +10 Points to Soul Gauge when defeating enemies under the effect of Death’s Design

Basic Rotations

As with most Jobs in Final Fantasy 14, you will have two basic combo strings you will be executing religiously throughout your time with it. One combo is for use on single targets, while the other is an area of effect (AoE), allowing you to attack multiple targets simultaneously.

  • Single-Target Rotation: Slice > Waxing Slice > Infernal Slice
    • +10 Points to Soul Gauge with each attack.
      • Use Blood Stalk when Soul Gauge reaches 50 Points to activate Soul Reaver.
  • AoE Rotation: Spinning Scythe > Nightmare Scythe
    • +10 Points to Soul Gauge with each attack.
      • Use Grim Swathe when Soul Gauge reaches 50 Points to activate Soul Reaver.

Soul Reaver Attacks

When under the Soul Reaver effects, as detailed above, you will have to opportunity to perform a few attacks. To take full advantage of the Job, you must carry out one of these three attacks while Souls Reaver is activated, or they will become unavailable to use until you reactivate the effect again.

Additionally, using these skills will buff another Soul Reaver attack, allowing you to deal a bit more damage in the following rotation. Furthermore, each ability will gain more potency when performing them from their respective orientations.

  • Gibbet (Flank)
    • Enhances Gallows for the next rotation.
  • Gallows (Rear)
    • Enhances Gibbet for the next rotation.
  • Guillotine (AoE)
    • No known enhancement buffs

Other Important Attacks

With the basic attack rotations down, there are still a few more attacks you should be made aware of and implement into your combo strings as you see fit.

These skills will allow you to evade grave danger, close in on your target, or even unlock your Soul Reaver attacks instantly. Be sure to sprinkle these into your combos as soon as they’re available, as they are essential to getting the most out of the Reaper’s toolkit.

  • Soul Slice (Single Target) or Soul Slice (AoE)
    • Both share a cooldown timer of 30 Seconds one either gets used
    • +50 Points to Soul Gauge when either get used, allowing you to use Soul Reaver attacks immediately after.
  • Hell’s Ingress (teleports you 15 yalms forward) or Hell’s Egress (teleports you 15 yalms backward)
    • Great for gaining ground on a target or evading a potentially fatal attack.
    • Both immediately ready the Harpe skill, which is great for dealing damage at range.

Using the outline above is the best way to get the most out of the Reaper, especially for beginners. Never underestimate the Soul Gauge and the Soul Reaver attacks it enables.

Like the opening attacks, they are crucial to the class and let you deal the most damage possible. Once you get the rhythm and rotation of the class down, you will learn it’s a relatively fast-paced Job and rewards you for being aggressive.

Off-GCD Actions

The Windswept Zaghnal Reaper's Weapon from the Storm's Crown Extreme Trial in Final Fantasy 14: Endwalker

Before we head into the Opener for the Reaper, let’s cover the Job’s Off-GCD (Global Cooldown) Actions, which you will be using frequently to deal damage.

As a DPS Job, you must familiarize yourself with the Reaper’s Off-GCD Actions as they will be the primary source of your damage and what you will be weaving throughout your Opener. The table below showcases every Off-GCD Action for the Reaper, and we strongly urge you to check it out before moving on to the next section!

Action

Recast Time

Gauge Cost

Information

Harpe

2.5s

N/A

A ranged attack that deals unaspected damage to your target with a potency of 300.

Hell’s Ingress

20s

N/A

Dash 15 yalms forward, leaving a Hellsgate Portal behind you, granting the Threshold effect to yourself for 10s.


Harpe can be cast immediately after using Hell’s Ingress in a 20s window. If you are bound, you cannot use Hell’s Ingress. It also shares a cooldown timer with Hell’s Egress.

Hell’s Egress

20s

N/A

Dash 15 yalms backward, leaving a Hellsgate Portal behind you, granting the Threshold effect to yourself for 10s.


Harpe can be cast immediately after using Hell’s Egress in a 20s window. If you are bound, you cannot use Hell’s Egress. It also shares a cooldown timer with Hell’s ingress.

Regress


Only while under the effect of Threshold

10s

N/A

Teleport back to the Hellsgate Portal created via Hell’s Ingress and Hell’s Egress.


This action cannot be performed if you are bound.

Arcane Crest

30s

N/A

Cast a Barrier around yourself with the Crest of Borrowed Time effect for 5s. This barrier will absorb all incoming damage equal to 10 percent of your Max HP.


If the Barrier is completely absorbed, Crest of Time Returned will be granted to you and all nearby Party Members in a 15 yalm radius. Crest of Time Returned will gradually restore HP for 15s with a Cure Potency of 50.

Blood Stalk

1s

50 Soul Gauge

Summon your Avatar and deal an attack to a single target with a potency of 340.


Grants the Soul Reaver effect for 30s upon use. If you are already under the effects of Soul Reaver, your Stack will be reduced to one. Blood Stalk will evolve into Lemure’s Slice when Enshrouded.

Grim Swathe

1s

50 Soul Gauge

Summon your Avatar and deliver a cone-shaped AoE attack that deals damage to all enemies in the area with a potency of 140.


Grants the Soul Reaver effect for 30s upon use. If you are already under the effects of Soul Reaver, your Stack will be reduced to one. Grim Swathe will evolve into Lemure’s Scythe when Enshrouded.

Unveiled Gibbet


Only while under the effect of Enhanced Gibbet

1s

50 Soul Gauge

Summon your Avatar and deliver an attack to a single target with a potency of 400.


Grants the Soul Reaver effect for 30s upon use. If you are already under the effects of Soul Reaver, your Stack will be reduced to one.

Unveiled Gallows


Only while under the effect of Enhanced Gallows

1s

50 Soul Gauge

Summon your Avatar and deliver an attack to a single target with a potency of 400.


Grants the Soul Reaver effect for 30s upon use. If you are already under the effects of Soul Reaver, your Stack will be reduced to one.

Arcane Circle

120s

N/A

Casts a buff in a 30 yalm radius that boosts you and your Party Member’s damage output by three percent for 20s.


Grants Circle of Sacrifice for 5s and Bloodsown Circle for 6s, granting the Reaper up to eight stacks of Immortal Sacrifice whenever a Party Member successfully lands a Weaponskill or Spell while under the effects.

Gluttony

60s

50 Soul Gauge

Summon your Avatar and attack in a wide AoE, dealing unaspected damage to all enemies in the area with a potency of 500 to the first target and 25 percent less for all others.


Grants two stacks of Soul Reaver for 30s upon use.

Enshroud

15s

50 Shroud Gauge

Grant your Avatar your flesh as a vessel, instantly gaining max stacks of Lemure Shroud for 30s.

Soulsow

2.5s

N/A

Grant yourself the Soulsow effect, changing the action to Harvest Moon.

Harvest Moon


Only while under the effect of Soulsow

2.5s

N/A

Attack in a wide AoE, dealing unaspected damage to all targets in the area with a potency of 600 to the first target and 50 percent less for all others.

Lemure’s Slice

1s

2 Void Shroud

Deliver an attack to a single target with a potency of 220.

Lemure’s Scythe

1s

2 Void Shroud

Attack with a cone AoE, delivering damage to all enemies in the area with a potency of 100.

Communio

2.5s

1 Lemure Shroud

Deliver a large, ranged AoE attack with a potency of 1,000 to the first target and 60 percent less for all others.


Casting Communio will automatically end the effects of Enshrouded, no matter how many stacks of Lemure Shroud you have left.

Opener

A Reaper and their Avatar in Final Fantasy 14

The Opener is taking everything laid out in the «Skillset Outline» and «Off-GCD Actions» sections above and implementing it in a series of attacks to begin a boss encounter off with a bang, setting you up for success throughout the rest of the instance.

In the Reaper’s case, we haveb for you to take a look at. The Standard Opener aims to get Gluttony out as soon as possible, allowing you to manage its cooldown more effortlessly than the Advanced route.

The Advanced Opener places the use of Gluttony near the backend of the combo but deals much more damage in the long run (especially in Raids) but is more challenging to pull off. Every Off-GCD Action is presented in parentheses and is bolded to differentiate them from your standard GCD abilities.

Standard Opener

  • Pre-Pull: (Soul Sow) > (Harpe)
    • Cast Harpe with two seconds remaining on the countdown
  • Shadow of Death (Grade 8 Tincture of Strength) > Soul Slice (Arcane Circle + Gluttony) > Gibbet > Gallows > Plentiful Harvest (Enshroud) > Void Reaping > Cross Reaping (Lemure’s Slice) > Void Reaping > Cross Reaping (Lemure’s Slice) > Communio > Soul Slice > Unveiled Gibbet > Gibbet

Advanced Opener

  • Pre-Pull: (Soul Sow) > (Harpe)
    • Cast Harpe with two seconds remaining on the countdown
  • Shadow of Death (Arcane Circle) > Soul Slice > Soul Slice (Grade 8 Tincture of Strength) > Plentiful Harvest (Enshroud) > Void Reaping > Cross Reaping (Lemure’s Slice) > Void Reaping > Cross Reaping (Lemure’s Slice) > Communio (Gluttony) > Gibbet > Gallows (Unveiled Gibbet) > Gibbet

Equipment And Materia Management

A Reaper using Enshroud in Final Fantasy 14

Getting your Opener/Rotations down to a science is just half the battle when it comes to Final Fantasy 14’s battle system, and the other half falls entirely on how you build your character in terms of their equipment and Melding Materia.

While you can get through most of the game’s early or MSQ-focused sections with the bare minimum gear and Materia, you will need to invest heavily into beefing them up if you plan on doing post-MSQ content. Below is a look at a Level 90 build for a Reaper with iLevel 660 Gear (iLevel 665 Weapon) and the proper Materia pairing.

Equipment

Materia

Stats

Weapon

War Scythe of Ascension

  • Savage Might Materia X
  • Savage Might Materia X
  • DMG +132
  • STR +416
  • VIT +458
  • CRT +306
  • DET +214

Head

Augmented Credendum Circlet of Maiming

  • Heavens’ Eye Materia X
  • Savage Might Materia X
  • STR +248
  • VIT +277
  • DH +129
  • CRT +184

Body

Ascension Mail of Maiming

  • Savage Might Materia X
  • Savage Might Materia X
  • STR +394
  • VIT +440
  • CRT +292
  • DET +204

Hands

Augmented Credendum Gauntlets of Maiming

  • Savage Aim Materia X
  • Heavens’ Eye Materia X
  • STR +248
  • VIT +277
  • CRT +129
  • DET +184

Legs

Augmented Credendum Breeches of Maiming

  • Heavens’ Eye Materia X
  • Heavens’ Eye Materia X
  • STR +394
  • VIT +440
  • CRT +292
  • DET +204

Feet

Ascension Sollerets of Maiming

  • Savage Might Materia X
  • Heavens’ Eye Materia X
  • STR +248
  • VIT +277
  • DH +129
  • CRT +184

Earrings

Ascension Earring of Slaying

  • Heavens’ Eye Materia X
  • Heavens’ Eye Materia X
  • STR +196
  • VIT +218
  • CRT +145
  • DET +102

Necklace

Augmented Credendum Necklace of Slaying

  • Savage Might Materia X
  • Heavens’ Eye Materia X
  • STR +196
  • VIT +218
  • DH +102
  • CRT +145

Bracelets

Ascension Bracelet of Slaying

  • Heavens’ Eye Materia X
  • Savage Might Materia X
  • STR +196
  • VIT +218
  • DH +102
  • CRT +145

Left Ring

Ascension Ring of Slaying

  • Heavens’ Eye Materia X
  • Heavens’ Eye Materia X
  • STR +196
  • VIT +218
  • CRT +102
  • DET +145

Right Ring

Augmented Credendum Ring of Slaying

  • Heavens’ Eye Materia X
  • Savage Might Materia X
  • STR +196
  • VIT +218
  • DH +102
  • CRT +145

In addition to the Opener/Rotations and equipment management, you can also squeeze a bit more damage out of the Reaper by using Grade 8 Tincture of Strength during your Opener and can consume the Baked Eggplant food item before entering Raids, Trials, or Dungeons.

NEXT: Final Fantasy 14: Complete Guide To Playing Dragoon

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