How To Find Ser Gregor At Illdoers’ Resting Place In Dragon’s Dogma 2

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The world of Dragon’s Dogma 2 is a very dangerous one. Travelling from one place to another is a task fraught with risk – goblins, saurians, even massive ogres and cyclopes can make your day a miserable one. So what happens, then, when someone tries to use the danger inherent in the world to off someone who stands in their way?


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That is what we’re dealing with in Till Death Do Us Part, a quest that revolves around the devious Ser Ludolph and his plan to get rid of Gregor, a kindly knight who you may already be familiar with.


How To Start Till Death Do Us Part

The noble quarter on the map in Dragon's Dogma 2

You can begin this quest in Vernworth a little while after you’ve arrived in the capital for the first time. The trigger is being accosted by someone who will tell you of a rumour that Gregor has been sent to Illdoers’ Resting Place, a very dangerous location, and that it may be a plot to kill him, thus leaving his wife available.


You are likely to learn this information in the
noble quarter of Vernworth
.

With this information, head to the Watchhead’s Home in the noble quarter and speak to Margit there. She is Gregor’s wife and will ask you to go to Illdoers’ Resting Place to rescue her husband.

It may sound like time is of the essence, but this quest is not accompanied by an hourglass symbol in the quest list. This may mean that no matter how long you take, Gregor will be fine right up until you get to the quest location – to be on the safe side, though, it’s best to head there immediately.

Before you set off on your journey, it’s a good idea to be prepared – there’s a tough fight coming up. Consider hiring a Mage or Sorcerer with light-elemental spells, as they’ll be very handy. If it’s a Mage you’re bringing, make sure they also have an elemental boon buff spell equipped.


How To Reach Illdoer’s Resting Place

The route from Vernworth to the Misty Marshes in Dragon's Dogma 2

Once this quest has begun in earnest, you should have a quest marker over Illdoers’ Resting Place. It’s in the Misty Marshes, which are far to the northwest of Vernworth. The directions to reach Illdoers’ Resting Place are as follows:

  1. Take the western exit from Vernworth and cross the very long bridge.
  2. Take the path to the west and follow the main road until you pass Trevo Mine – you’ll pass it on the south side.
  3. When the road splits into northwest and southwest, take the northwest path.
  4. Cross the large bridge to the west at the end of this road.
  5. Take the path to the northwest into the Misty Marshes.

Once in the Misty Marshes, it’s a simple case of following the road towards the quest marker on the minimap.

The Misty Marshes are filled with tricky enemies. Of note are
Undeads
, which have annoying grab attacks. Call your Pawns to help you if you get caught by this attack, and free your allies if they do.


Gregor is on an island in the middle of a swamp. To reach him, you’ll have to travel around the swamp on the south side.

There’s a
campsite
handily to the southeast of Gregor’s location – make sure you rest up here, as there’s a tough fight coming up.

How To Beat The Dullahan

Fighting the Dullahan in Illdoer's Resting Place in Dragon's Dogma 2

As you converge on Gregor’s location, you’ll find him under attack from a Dullahan, also known as the headless horseman. This is a very tough undead enemy with extremely powerful sword attacks and the ability to travel long distances quickly in a phantom form.

You only need to take down one of this boss’s health bars here – it will flee the battle after this.


Luckily, you have Gregor and his soldiers with you for this battle. It can be a bit hectic, so just make sure you’re keeping your health up, reviving your pawns, and doing what you can to whittle the enemy’s health down.

If you die, it shouldn’t be too punishing to
reload from your last save rather than the last inn you stayed at
– there’s a
camp
very close to the fight’s location, so you can just rest up to recover any Health Loss you incur, as long as you have a camping kit.

Once the Dullahan flees the battle, go talk to Gregor. He’ll be very thankful that you saved him, and then tell you to come see him back in Vernworth.

Upon your return to the capital, talk to Gregor and Margit at their house in the noble quarter. This will complete the quest, earning you 2,800 experience, 5,000 gold, a Steeled Virtue, and a Lustrous Targe.

These are the rewards you’ll get if
Ser Gregor survives the encounter
with the Dullahan – the reward might be reduced significantly if he dies in the encounter.


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